Microsoft planning to take Xbox Live to a wide range of platforms

Judy Cobb
February 4, 2019

During their panel at GDC next month, Microsoft will be discussing how Xbox Live will be getting further implementations on other platforms. Cross-platform play between consoles, PCs and even phones has been a growing trend in online gaming, with Microsoft in part blazing the trail particularly with partnerships bringing Minecraft to iOS, Android and even Nintendo Switch.

GDC attendees can get a first glimpse of the software development kit (SDK) which will allow them to use Xbox Live for not just Xbox titles and Microsoft PC titles, but also iOS, Nintendo Switch, and Android games. The platform is now a one-stop-shop for multiplayer gaming on Xbox; it enables multiplayer in most games, offers leaderboards, and provides various social tools as well.

Besides offering assistance with "social, communication, and multiplayer interactions", Microsoft hints that end users will be able to "watch, buy, play, pause, and continue their games from one device to the next".

Xbox Live is one of the largest, most engaged gaming communities on the planet with decades of experience providing managed game services to developers that save you time and unlock all of the social and engagement features that players love.


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"Xbox Live is expanding from 400M gaming devices and a reach to over 68M active players to over 2B devices with the release of our new cross-platform XDK", reads the description.

This is probably why the idea of one unified gaming service like Xbox Live could be the ideal way to connect gamers across platforms, so that no matter which device or OS you prefer playing on, you'll always have access to the one account that brings together your gaming history and friends list.

It wasn't immediately clear from the session description when consumers could expect to see the functionality in the wild, and Microsoft representatives didn't immediately respond to a request for comment.

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