HTC Shows Eye-Tracking Tech in Vive VR Headsets

Judy Cobb
January 12, 2019

Meanwhile, HTC Vive Creative Labs has come out with its Vive Reality System, which is created to give a new glance on spatial computing. These latest advancements in premium VR not only offer best-in-class technology and content but strive to redefine how VR is accessed and experienced for both consumers and enterprise. The idea is simply that the headset can track your eye movements, which can then be used to activate menu and navigation controls. The company introduced its all-new Vivo Pro Eye at the ongoing CES 2019. This could make the VR experience not only more dynamic and intuitive, but also easier.

Although designed for the commercial space, this does open a new experience for gamers as well. Whether you're new to VR or familiar, a fantastic voyage awaits. While details were at a minimum, there was one prominent feature announced, and that's integrated eye tracking.

The Vive Pro Eye will be made available for purchase during the second quarter of 2019.

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Also announced today is the biggest upgrade to the Viveport subscription service to date. This includes titles from indie developer and shorter experiences you might not have trusted to spend your money on before. Members will be able access Viveport Infinity across all current and future Vive devices as well as the Oculus Rift and other devices in the Wave Eco-system. It's tentatively called the Vive Cosmos, which the company says won't require any external tracking solutions and could be powered by different systems, including desktops, laptops, and perhaps smartphones. Currently, there is no word on the pricing and availability of the new HTC VR headsets, however, we will keep you updated on the same. "We believe Cosmos will make VR more easily accessible to those who may not have invested in VR before and also be a superior experience for VR enthusiasts". According to General Director of HTC America, Dan O'brien (Dan O'brien), this technology adds versatility to a new headset.

The Command Center now offers GPU overclocking (and underclocking), allowing changes to take effect at the system level and work in conjunction with CPU and RAM overclocking as well as thermals. "We want VR to feel less like launching apps and instead like stepping between worlds".

Vive Focus is the company's standalone headset that's now only available in China. As part of the project, Vive announced a deal with Mozilla to launch the first Vive-dedicated VR browser.

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